FX TD Reel
FX TD Reel
Pipeline TD Reel
VFX Generalist Reel
Matchmove and Layout
SCRIPTS
The Procedural Coral OTL generates acropora corals on the terrain specified on its input. It comes with complete control, from the amount of clusters of corals, to the color, density, length and width of every individual coral and it's subcomponents.
It has an option for working with lines and low res geo while modifying the parameters. The whole setup can then be fused into high resolution geometry using VDB. Finally, it has an option to animate the corals as if they were affected by currents.
The Packed Transform Points OTL applies the transformation from the points of the second input by modifying the packed primitives intrinsic attributes. It's very useful for transforming alembic geometry without the need of having to unpack them and store the geometry in the IFD for every frame. This way it only references the static geometry and applies the transformation of the points without writing the geometry every frame.
The Transform Points OTL takes static geometry on it's first input and applies the transformations from the points of the second input. By default, it matches the geometry and the points by their name attribute.
The Extract Transform OTL calculates the transformations of non-deforming geometry and outputs a point representing every piece with it's corresponding transform. It stores the orientation in the N and Up.
It can extract the transform of every piece specified by an attribute, or by connectivity. It can also check to make sure the points used to calculate the transforms aren't collinear.
Cool stuff coming soon!
The Nuke Merge OTL replicates the behavior of the Nuke Merge node in the Houdini VOP context.
This shelf tool has a small PySide2 interface that allows you to select a node and clone the values of it's parameters onto another node with the same parameters. This is especially useful when you copy and paste ramps and parameter nodes from one VOP to another.
The Group VEX OTL replicates the behavior of the Group SOP from Houdini 15.5. The whole node is written in VEX making the performance faster than the original Group SOP. It also has the option to group primitives by volumes or objects. In Houdini 16 a new collection of more optimized Group SOPs were introduced, so this OTL is not as relevant anymore.
A collection of VEX snippets that can be saved as presets to speed up common workflows. The snippets include:
1D Anti-Aliased Noise
1D Anti-Aliased Noise Normalized
3D Anti-Aliased Noise
Fit value to 0 to 1
Get Min and Max Values
Gradient
Delete by Distance
Lookup next point
Peak
Random Normals